
Terra-Mars ultimate goal is to profitably end world hunger and restore 50% of the world's arable land to the biodiversity it once supported
Role: UX Designer
Timeline: Three weeks
Tools: Sketch, InVision, Principle & Miro
Platform: Responsive Web
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UX Techniques: Competitive Analysis, Survey, Interviews, Affinity Diagram, User Persona, Scenario, Site Map, Wireframes, Usability Testing, Prototyping







Objective:
Use storytelling through design - to create a website to educate and scale for aquaponics research





Design Challenges:
Understanding the scope of the business goals
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A huge vision that spanned agriculture, space travel and theme parks.
Understanding the design direction
What was the goal of the website? Education, crowdfunding, story-telling, agricultural sales or....?
Understanding our users
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Designing for no specific audience




Design Decisions
Define Direction
☞ Since client was not ready to launch his crowdfunding campaign, we should focus on telling the story of Terra Mars and provide information.
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Define style
☞ During competitive analysis, everything was green washed. Futuristic style set brand direction
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Interactions
☞ Design became too information heavy, use interactive elements to keep engagement
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Key
Learnings
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☞ Try not to make design decisions before you complete your research
☞ Understanding the vision of the business is crucial to designing
☞ Information heavy websites require strong UX & UI to make ideas come alive


